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I just created a Foundry module for Tomb of the Serpent Kings. I made the map using your assets! Thank you so much :D 

https://foundryvtt.com/packages/tomb-of-the-serpent-kings-saam

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Oh, that's super cool!

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Purchased these. I'm a fan of the abstract paradigm—I'll spend less time fussing over details—but I wish the moldvay blue wasn't textured. Really, I could do without texture on any of the colors, but I'll be using black, white, and blue the most and would prefer they all be flat color.

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It's a good question. I personally like the paper texture, but I could potentially put together an alternative version that's wholly solid colors.

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I saw a map shared on reddit and they credited you. Found this pack, INSTA-BUY!

Thank you!

Question: you cannot use the assets as "floors" in the building tool. Do you advise using the wall tool and the terrain brush as background? Or am I missing something?

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Ah, this is downstream of some problems inherent to Dungeondraft. The Building tool's "floor" data only takes a specific kind of randomized tileset & it doesn't inherit from the pattern fill tool for some reason. The normal recommended workflow is to use the Wall tool with the Pattern Fill tool, but this is not as convenient as the Building tool honestly.

It is an oversight I think because I could probably add the textures to the Building tool's floor patterns. I will see about doing that soon.

Fast edit: Right. So the Building tool only takes images of 4×4 tiles where each tile is randomized in placement (like, try using the default building textures for a bit & you'll see what I mean). It'd totally screw up the hatching textures (since each tile would be randomly placed & it'd have seams on all the sides since the texture wasn't made for that) and it wouldn't be suitable for the transparent textures.

I could do an update with the solid color fills as options for the Building tool though since that's just a simple fuzzy texture that shouldn't be impacted too badly by the random tile placement.

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Updated with support for the Building tool.

Wow, thanks for the quick answer! I'll definitely update my installation. 

Still, I'll try your workflow, too. Maybe it's a better way to use Dungeondraft. As you can imagine, I'm pretty new to it (and have absolutely no artistic talent nor training). I used it a bit a little while ago to redo Stonehell maps for my Foundry game (the "trace image" was very useful), but eventually went back to Dungeonscrawl when I had a hard time with some things (I had trouble with some wall and door placement, but I'm not sure I remember correctly). With your pack, I'll probably use Dungeondraft again! It's exactly what I wanted and it looks fantastic.

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I'm not sure it's a better way tbh. It's just a program with a lot of weird technical debt & being able to do both walls & interiors at once with the Building tool would probably be a big help.

I'm working on a secret project I'd call a replacement for Dungeondraft, but it'll be a while before it's ready for the public..!

I'm keeping an eye out! ;)

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I have wanted something like this for YEARS. Thank you so much, worth every penny!

GOOD

I'M GLAD YOU LIKE IT, I MADE IT FOR [PEOPLE LIKE US]